Airdrops
Military supply crates fall server-wide. Marked on the map, announced on radio. Fight for what's inside — or ambush the winner.
Chernarus+ · Season 01
Heavily modded PVE with hard PVP zones. Traders, bunkers, airdrops, base raids.
On the server
Something is always running. Airdrops get called on the radio, KOTH zones open on a timer, and the bunkers don't care how geared you are.
Military supply crates fall server-wide. Marked on the map, announced on radio. Fight for what's inside — or ambush the winner.
Hold the zone, take the rewards. Timed capture events with high-tier loot. Everyone on the server knows where you are.
Buried caches and pre-placed military loot scattered across the map. Some marked, most not. Finding one changes your run.
Keycard-locked bunkers with military-grade loot. Radiation zones. Bring the right gear or don't go in at all.
Gamble your rubles inside the in-game casino. Slots, blackjack, card tables. Come in loaded, leave with a story — or nothing.
Dedicated co-op areas with enhanced AI waves, scripted missions, and infected military outposts. Squad up or go it alone.
Server spec
Every mod on the list is there for a reason. Nothing sold on the store touches gameplay.
Full mod listUnderground bunkers, coded locks, fortified walls. Build something worth defending — and raid everything that isn't yours.
Hundreds of weapons, real ballistics, custom attachments. Every firefight has weight — and every miss costs.
Sound-reactive infected. Military patrols with real routes. Fire a shot anywhere and something hears it.
Helicopters, military transports, stripped-out sedans. Fuel spoils, parts break. Every run is a gamble.
Powered by DayZ Expansion Trader. Buy, sell, and barter in fully safe neutral zones. No combat. No exceptions.
Airdrops, crash sites, supply caches — broadcast server-wide on in-world radio. First there keeps everything.
The world
Chernarus didn't burn. It just went quiet — roads emptied, broadcasts stopped, and whatever was underneath came up to fill the space.
Nobody is coming. The traders will take your rubles, the bunkers will take your friends, and the coast will take anyone who stays on it too long.
Found a working radio in Berezino. Someone is broadcasting coordinates north of Novodmitrovsk on a loop — every six hours. Either there are survivors out there, or someone has learned to use the dead's frequency as bait. In Chernarus, I've stopped expecting the difference to matter.
Rules
Permitted
Prohibited
Reports need a clip. No clip, no case.
Game server
Copy the address below, or search Aftermath Gaming in the community browser.